Non-Lethal Damage

Non-lethal damage:
Keep a running total of the amount of non-lethal damage you have taken, do not subtract this from your hit points. When your non-lethal damage equals your Max HP, you are staggered; if it exceeds your Max HP you are knocked unconscious until your non-lethal damage is reduced below your Max HP.

  • While staggered you can take only a move or attack action each round
  • Non-lethal damage is healed at a rate of 1HP /Character level per hour of rest or light activity.

Non-Lethal Damage

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